[PDF.71yg] Gardens of Imagination/Programming 3d Maze Games in C/C++/Book and Disk
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Gardens of Imagination/Programming 3d Maze Games in C/C++/Book and Disk
Christopher Lampton
[PDF.ct84] Gardens of Imagination/Programming 3d Maze Games in C/C++/Book and Disk
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| #2611320 in Books | 1994-11 | Ingredients: Example Ingredients | Original language:English | PDF # 1 | 9.00 x7.00 x1.50l, | File type: PDF | 500 pages|
Provides guidance on programming professionally-animated maze games, like Castle Wolfstein, in Borland C++. Programming methods are backed up with concrete example code to show the secrets behind interface hardware, animation, texture mapping, sound generation, raycasting, AI and the VGA Mode X.
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